Most often, a buff refers to a temporary beneficial spell or effect placed on a player. Buffs can range in effect from simple personal shields to buffs which augment almost every category of stats a given player may have for their race or class.

Buffs can be of two types: those that expire over time (simple buff like Arcane Intellect) and those that are dependent of the environment around you (like the AoE effect given by Headmaster's Charge).

You can dismiss an active buff that expires over time by right-clicking on its icon.

Most buffs do not stack with other similar buffs. One prominent exception is heal over time spells, heal over time spells from multiple characters and different heal over time spells from the same character (such as a druid's Regrowth and Rejuvenation) will stack with eachother.

Buff can also be used as a verb, i.e. "to buff" means to apply buffs.

Buff is also used to represent a change to a class or ability that makes it more effective or useful. It is the opposite of a nerf.

List of notable buffs obtained from other playersEdit

By classEdit

Death Knight:






Rogue: rogues have no buff for party members.



  • Unending Breath - underwater breathing for target
  • Detect Invisibility - increase detection of invisibility for target
  • Demonic Pact - Adds a percentage of the Warlock's spell power to all party or raid members on minion crit
  • Imp
    • Blood Pact - health for Warlock's party or raid
    • Fire Shield - reflective damage & fire resistance for target
  • Felhunter


Draenei hunters, paladins or warriors:

Draenei mages, priests or shamans:

By typeEdit

Similar buffs do not stack with eachother unless otherwise specified.

Attack power (percentile)
Attack power (additive)
Base stats


  • Buffs
    • Melee and ranged
      • Druid [Leader of the Pack]: Tier 7 Feral Combat talent, 1 rank, active while in Bear, Dire Bear and Cat forms, +5%.
    • Spell
      • Druid [Moonkin Aura]: [Moonkin Form], a tier 7 Balance talent ability, applies this buff while active, 5% spell critical strike chance bonus.
      • Mage [Focus Magic]: Tier 3 arcane talent, increases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec.
  • Debuffs (listed for completeness because Totem of Wrath applies both a buff and a debuff)
    • Attack and spell
      • Paladin [Heart of the Crusader]: Tier 2 Retribution talent, 2 ranks, causes judgements to increase critical strike chance against the target by 3% at max rank.
      • Shaman [Totem of Wrath]: Tier 9 Elemental talent ability, 3% to attacks and offensive spells, each shaman can only have one active Fire Totem at a time.
    • Spell
      • Mage [Enduring Winter]: Tier 6 frost talent, 3 ranks, gives frost talent spells a 100% chance to apply the Winter's Chill debuff @ max rank, increasing spell critical strike chance by 1% per stack, stacks up to 5 times.
      • Mage [Improved Scorch]: Tier 4 fire talent, 3 ranks, gives [Scorch] a 100% chance to apply the Improved Scorch debuff (or applications of the Improved Scorch debuff if glyphed) @ max rank, increasing spell critical strike chance by 1% per stack, stacks up to 5 times.
      • Warlock [Improved Shadow Bolt]: Tier 1 Destruction talent, 5 ranks, causes [Shadow Bolt] to increase spell critical strike damage against the target by 5% @ max rank.
Damage (percentile)
Healing percentage
  • Druid [Tree of Life Form]: Tier 9 Restoration talent ability. While in Tree of Life Form, increases healing received by all party and raid members within range by 6%.
  • Paladin [Improved Devotion Aura]: Tier 4 Protection talent, 3 ranks, causes all your auras to increase healing received by 6% at max rank.
  • Warlock [Blood Pact]: Imp ability, +1330 maximum health @ max rank (+1729 fully talented with [Improved Imp], a tier 1 Demonology talent with 3 ranks).
  • Warrior [Commanding Shout]: +2255 @ max rank (~2818 fully talented w/ [Commanding Presence], a tier 3 Fury talent with 5 ranks), the same warrior cannot have both Battle Shout and Commanding Shout active at the same time, however it will stack with another warrior's Battle Shout.
Reflective damage
Spell power
  • Druid [Improved Moonkin Form]: Tier 7 Balance talent, 3 ranks, requires [Moonkin Form], causes [Moonkin Aura] to grant spell damage equal to 15% of the druid's spirit @ max rank.
  • Shaman [Flametongue Totem]: +144 (~165.6 fully talented with [Enhancing Totems], a tier 1 Enhancement totem with 3 ranks), each shaman can only have one active Fire Totem at a time.
  • Shaman [Totem of Wrath]: Tier 9 Elemental talent ability, +280 @ max rank, each shaman can only have one active Fire Totem at a time.
  • Warlock [Demonic Pact]: Tier 10 Demonology talent, 5 ranks. Causes the demon's criticals to grant the party or raid 10% of the warlock's spell power for 12 seconds @ max rank.
Miscellaneous sustainable shared buffs
Miscellaneous sustainable exclusive buffs
  • Druid [Leader of the Pack]: Tier 7 Feral Combat talent, 2 ranks, causes [Leader of the Pack] aura to cause those affected to heal themselves for 4% of their maximum health @ max rank whenever their attacks crit.
  • Mage [Amplify Magic]: Increases spell damage taken and spell healing received, mutually exclusive with Dampen Magic.
  • Mage [Dampen Magic]: Decreases spell damage taken and spell healing received, mutually exclusive with Amplify Magic.
  • Paladin [Blessing of Sanctuary] / [Greater Blessing of Sanctuary]: Tier 5 Protection talent. Reduces damage taken by 3%, restores 2% of the target's maximum mana whenever the target blocks, dodges or parries a melee atttack, each paladin can only have one active blessing per target.
  • Paladin [Concentration Aura]: Grants a 35% chance to ignore pushback (50% with 3 ranks of Improved Concentration Aura, a Tier 4 Holy talent). Each paladin can only have one aura active at a time.
  • Paladin [Improved Concentration Aura]: Tier 4 Holy talent, 3 ranks, causes all of the paladin's auras to reduce Silence and Interrupt effects' duration by 30% at max rank.
  • Shaman [Earth Shield]: Tier 9 Restoration talent. Causes incoming attacks to heal the target (consuming 1 change per heal, healing has an internal cooldown) and reduces pushback by 30%. Improved by various Restoration talents. Each shaman can only have one Earth Shield at a time, and each character can only benefit from one Elemental Shield at a time.
  • Shaman [Healing Stream Totem]: HoT, each shaman can only have one active Water Totem at a time.
  • Warlock [Detect Invisibility]: Invisibility detection.
  • Warlock [Soulstone]: Gives the target a self-rez.
  • DraeneiDraenei [Heroic Presence]: Draenei racial passive, +1% hit/spell hit, only affects party members.

List of notable buffs from environmentEdit

Lordaeron's BlessingEdit

Increases stamina by 5%.

Lasts: 30 min

How to get: Take control of the northpass tower in Eastern Plaguelands, click the altar that appears outside the door.

Notes: Persists in Scholomance, Stratholme and Naxxramas.

Fire ResistEdit

Increases fire resistance by 83.

Lasts: 1 hour

How to get: Mind Control (either by the Priest spell or the Engineering device) a Scarshield Spellbinder, found in Blackrock Spire.

Notes: Sometimes the tooltip will say differing amounts of Fire Resistance, but the buff always provides 83 resistance. Stacks with Paladin aura.

Rallying Cry of the DragonslayerEdit

Increases critical chance of spells by 10%, melee and ranged by 5% and grants 140 attack power, for characters below level 61.

Lasts: 2 hours

How to get: When the head of Onyxia or Nefarion is returned the players located in (or nearby) Orgrimmar or Stormwind are buffed with this buff.

Spirit of ZandalarEdit

Increases all stats for a value depending on level for 2 hours.

(Old Effect: Increases movement speed by 10% and all stats by 15% for 2 hours.)

Duration: 2 hours (As of 1.11, this buff no longer persists through death)

How to get: When the Heart of Hakkar is turned in to Molthor on Yojamba Isle as part of The Heart of Hakkar quest, players on the Isle and in Booty Bay will receive the buff.

Warchief's BlessingEdit

Blessing of the Warchief: Increases health by 300. 15% haste to melee attacks. 10 mana regen per tick.

Lasts: 1 hour

How to get: When the head of Rend Blackhand is returned after a player completes "For the Horde!", the end of the first part of the Onyxia prequest chain, all players located in Orgrimmar are buffed with this buff.

Songflower SerenadeEdit

Increases critical strike rating and spell critical strike rating by 70 and all attributes by 15.

Lasts: 1 hour

How to get: Cleanse a Corrupted Songflower in Felwood.

References Edit

See alsoEdit

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