Often modifiers (haste, damage and so on) will be referred to by percent, with percentages over and under 100% (where 100% is accepted as the baseline comparison). For instance:

Adrenaline rush increases your energy regeneration by 200%

This means that your rate of energy regeneration is doubled (rate * 2.0). As it stands, Rogues gain:

20 Energy / 2 Seconds

so Adrenaline rush would cause you to regain:

2.0 * 20 Energy / 2 Seconds = 40 Energy / 2 Seconds

The wording on abilities varies as well. Sometimes a modifier will be referred to as adds 50% damage, which means the damage is 1 + 0.5 = 1.5 times that of the original, in other cases, the wording is like in the example above; increases your energy regeneration by 200%, meaning the energy is 2.0 times that of the original rate.

In general, the following terms are equivalent:

  • Mount speed is increased 100%

Your mount goes 2 times as fast

  • Adds 25% critical strike bonus damage

Your critical strikes will do 1.25 times as much damage

  • Increases the duration of your ability by 15%

Your ability now lasts 1.15 times as long

As of Patch 1.12, all modifiers have been changed to multiplicative (as opposed to additive). This means that an effect of +30% and an effect of +50% would not equal an effect of +80%, but instead an effect of +95%.

Ανακτήθηκε από το "".

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on FANDOM

Random Wiki