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Starting areas are where players begin the game in World of Warcraft as level one characters, based on their selection of race. Players are more or less free to travel wherever they want from the starting location, but it is generally recommended that one complete the character — and race-specific — quests in and around the character's starting location.

All starting areas have one small village, outpost, or town with trainers for all classes and are available to the race(s) that controls the area. There are no profession trainers or inns in starting areas; however, when a starting player first uses his Hearthstone, he is teleported back to the main settlement in the area. Once the player changes where his hearthstone is set, he cannot change it back to the starting area. The second expansion features a new zone where death knights start in. The zone is considered a sanctuary and players of both factions and all races begin in this zone at level 55.

See Starting areas category for a list of player starting areas.

Starting areas
Race Zone Area Settlement
Alliance
Dwarf, gnome Dun Morogh Coldridge Valley Anvilmar
Human Elwynn Forest Northshire Valley Northshire Abbey
Night elf Teldrassil Shadowglen Aldrassil
Draenei Bc icon Azuremyst Isle Ammen Vale Crash Site
Horde
Forsaken Tirisfal Glades Deathknell Deathknell
Orc, troll Durotar Valley of Trials The Den
Tauren Mulgore Red Cloud Mesa Camp Narache
Blood elf Bc icon Eversong Woods Sunstrider Isle The Sunspire
Both
Death knight Wrath-Logo-Small Scarlet Enclave Acherus: The Ebon Hold Acherus: The Ebon Hold
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